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Entertainment Device Convergence: The State Of Play

Discussion in 'Off-Topic Discussion' started by CatfishRivers, Apr 13, 2012.

  1. CatfishRivers

    CatfishRivers Well-Known Member

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    Technology News: Media Convergence: Entertainment Device Convergence: The State of Play (click for full article)

    "There has been a fundamental shift in the relationship between the producers and consumers of content," said Hanna Kang, brand manager at Marvell, "creating a dynamic, two-way experience ... . The same forces that are revolutionizing today's television experience will transform numerous vertical applications for small businesses and large enterprises, enhancing the way we all work, connect with each other and collaborate globally."
     
  2. CatfishRivers

    CatfishRivers Well-Known Member

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    Digital ecosystems: an in-depth comparison | The Verge (click for full article)

    "There was once a time when the business of consumer technology was conducted with tangible goods. You bought a thing, whether it was a Sony VCR or a Sega console, you carried it home amidst a hormonal high of hunter-gatherer instinct, and you prayed to the electro-deities that it wouldn't lose whatever format war it was engaged in. Adding functionality to your purchase was done in the same way. You returned to the store, picked up cartridges, cassettes, or discs, and inserted them into the appropriate receptacle.


    That overriding paradigm hasn't actually changed in modern times, even as the devices themselves have grown exponentially more versatile. Your choice of hardware still matters in determining what you can and can't access, though the competition among companies is increasingly moving to the software and services realm.


    The physical format wars of yesteryear have naturally morphed into contests between various online services, whose growing multitude has been handily summarized by the term "ecosystem." And the thing about ecosystems is that every big shot in the technology world has one.


    The pitch is as simple as it is universal: you only need one account (with us!) and you'll have all your digital needs taken care of. That's the goal Amazon, Apple, Facebook, Google, Microsoft, and Sony - to varying degrees and using strikingly divergent strategies - are all trying to accomplish. As a group, they're just a selection of the vast hordes of service providers looking to expand their ecosystems and monopolize your time (see the efforts of Evernote, Spotify, and Zynga), but they're also the only ones big and influential enough to actually fulfill that aspiration.


    My aim today will be to compare, in terms of features and approach, the "access-everything" accounts on offer from those six biggest companies. Does Google+ let you do more than Facebook? Can the Sony Entertainment Network match wits with Microsoft's Live services? Let's find out. "
     
    Last edited: Apr 18, 2012

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